| カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
|---|---|---|---|---|---|
その他 | 低 | 解決済み | 修正済み | 2010-06-03 01:47 | 2013-03-23 20:08 |
| テスター | Tafoid | 担当者 |   | ソース | |
| バージョン | 0.138u1 | 発生バージョン | 修正バージョン | 0.148u3 | |
| 修正コミット | プルリク | ||||
| フラグ | |||||
| セット | All sets in megaplay.c and megatech.c | ||||
| セット詳細 | |||||
| 概 要 | 出力されるNVRAMの内容が正しくなく、本来はBIOS側の設定を保存しなければいけない。 | ||||
| 詳 細 | All games in megaplay.c and megatech.c produce a sized 0 .NV file. There is no function on the original board in my discovery to allow per-game battery backup saving on any games for these systems. The boards, however, allow for saving of the BIOS settings via battery, so when a game is run - it should instead create a proper NVRAM for the system you are using. However, at the current time, even the BIOS sets save sized 0 .NV files. | ||||
| 再現手順 | |||||
| 追加情報 | If this is already a source listed issue, we can change it. Otherwise, it's something that should eventually be addressed. This also affects all megadrive-based bootleg drivers: hshavoc.c puckpkmn.c aladbl, ssf2md now merged to genesisb.c in 0.139u1 genesisb.c renamed to megadrvb.c in 0.139u2 topshoot.c, mk4ghw.c now merged with megadrvb.c in 0.139u2 ssgbl.c merged with megadrvb in 0.139u3 | ||||
| 添付ファイル | |||||