| カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
|---|---|---|---|---|---|
DIP/入力 | 低 | 解決済み | 修正済み | 2009-04-20 09:13 | 2009-04-22 02:57 |
| テスター | SailorSat | 担当者 | derrickr | ソース | |
| バージョン | 0.130 | 発生バージョン | 修正バージョン | 0.130u4 | |
| 修正コミット | プルリク | ||||
| フラグ | |||||
| セット | |||||
| セット詳細 | |||||
| 概 要 | アナログ入力デバイスを使っていても、オートセンタリングが有効になっている。 | ||||
| 詳 細 | Well MAME features a nice "Analog Input" simulation for non-analog Inputs which is a nice thing. For some reason it RECENTLY started to affect real analog inputs as well. If I don't constantly move my analog source, be it a wheel or a analog joystick, MAME keeps "autocentering" the value which it shouldn't. A workaround would be to set autocenter speed to 0. This used to work fine just a few versions back. | ||||
| 再現手順 | Fire up "outrun" with an analog joystick/wheel attached. Go to UI options, and remove any input on "Paddle" except for the analog input. (Set "Paddle Analog" to "Joy 1 X-Axis") Then go into outruns service mode, select input test, and move your analog device. "Handle Right/Left" will keep centering back to 80h until you constantly move your device in small steps. | ||||
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| 添付ファイル | |||||