| カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
|---|---|---|---|---|---|
ゲームプレイ | 中 | 仮承認 | 未処理 | 2009-04-07 16:00 | 2009-04-09 04:50 |
| テスター | nightsoil | 担当者 |   | ソース | seta/ssv.cpp |
| バージョン | 0.130 | 発生バージョン | 修正バージョン | ||
| 修正コミット | プルリク | ||||
| フラグ | バグかもね | ||||
| セット | jsk | ||||
| セット詳細 |
jsk - 清水市代女流四冠王監修 女流将棋教室 (日本版) | ||||
| 概 要 | 詰将棋で、正しいと思われる詰み手を受け付けない。 | ||||
| 詳 細 | To understand the problem, you need to have some knowledge of shogi. Below you see a composite of two screenshots from jsk. I was trying to solve a shogi problem in one of the problem "books" in the game. The first screenshot is at the beginning of the problem. As you can see, it is a mate in five moves. (By the Japanese count, "five moves" means three moves by one player and two moves by the other.) The second screenshot is after this sequence of moves: 1) (Player) Silver (gin) to 2-2, promoting and giving check. 2) (Machine) Promoted Bishop (uma) takes the newly promoted Silver. 3) (Player) Gold (kin) to 1-3, giving Check. 4) (Machine) Promoted Bishop takes Gold at 1-3. It appears to me that after these moves, Promoted Rook (ryuu) to 2-1 would be mate. However, the game will not accept it. | ||||
| 再現手順 | Start the game and skip the tutorial. After the tutorial come some screens for selecting game options. On each of these (you will see three), select the right-hand option. To save you time, I give you here solutions to the first two problems. The odd-numbered moves are yours; the others are the computer's response: Problem #1: 1) Silver (gin) to 3-2 2) Silver to same 3) Bishop (kaku) to 2-1, promoting 4) Silver to same 5) Gold (kin) to 4-1 Problem #2: 1) Rook (hisha) to 3-3 2) Horse (uma) to same 3) Gold (kin) to 4-2 4) Horse to same 5) Gold to 2-2 | ||||
| 追加情報 | In the problem, the game assumes "2-1 Bishop" is correct. Probably an original bug of the problem. Confirmation with PCB needed. | ||||
| 添付ファイル | |||||