カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
---|---|---|---|---|---|
サウンド | 低 | 解決済み | 修正済み | 2009-04-03 21:55 | 2009-04-03 23:21 |
テスター | mux | 担当者 | Haze | ソース | sony/taitogn.cpp |
バージョン | 0.130u2 | 発生バージョン | 修正バージョン | 0.130u3 | |
修正コミット | プルリク | ||||
フラグ | |||||
セット | spuzbobl | ||||
セット詳細 |
spuzbobl - スーパーパズルボブル (V2.05O 1999/2/24 18:00)
| ||||
概 要 | 効果音が止まらない。 | ||||
詳 細 | Some of the sounds in the game, such as those played when one of the character makes an attack in versus mode, loop indefinitely, or nearly so (I heard some of those sounds finally disappear when changing stage). The alarm sound that is being played in puzzle mode when the bubbles level is dangerously low also loops indefinitely. | ||||
再現手順 | The easiest way to reproduce this bug is probably to start a game in puzzle mode, 1 player, and shoot the bubbles such that you fill your playing field. When bubbles are sufficiently low, an annoying alarm sound will start playing. If you clear the bubbles and go back to a normal situation, the sound doesn't stop as it ought. | ||||
追加情報 | This bug was also present in MAME 0.130u1 when the spuzbobl rom was first added. | ||||
添付ファイル |