| カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
|---|---|---|---|---|---|
クラッシュ/フリーズ | 重要 (本体) | 解決済み | 修正済み | 2008-12-29 02:59 | 2008-12-30 10:27 |
| テスター | Firewave | 担当者 | aaron | ソース | sega/model1.cpp |
| バージョン | 0.128u7 | 発生バージョン | > 0.125u8 | 修正バージョン | 0.129 |
| 修正コミット | プルリク | ||||
| フラグ | デバッグビルド限定 | ||||
| セット | swa | ||||
| セット詳細 |
swa - スターウォーズ(US版) | ||||
| 概 要 | -debug使用でAccess Violationバグが起こる。 | ||||
| 詳 細 | Crashes when you hit F5 to run the game in the debugger. ----------------------------------------------------- Exception at EIP=00C5B22A (debug_read_opcode+0x040c): ACCESS VIOLATION While attempting to read memory at 11AB2000 ----------------------------------------------------- EAX=11AB2000 EBX=00000014 ECX=119B1FFC EDX=00000000 ESI=00000001 EDI=00000000 EBP=0022F9F8 ESP=0022F980
Program received signal SIGSEGV, Segmentation fault.
0x00bbac15 in debug_read_opcode (space=0x156a1750, address=1048580, size=1,
arg=0) at src/emu/debug/debugcpu.c:1744
1744 case 1: return *(UINT8 *) ptr;
(gdb) bt full
#0 0x00bbac15 in debug_read_opcode (space=0x156a1750, address=1048580,
size=1, arg=0) at src/emu/debug/debugcpu.c:1744
info = (cpu_debug_data *) 0x24aa1a70
lowbits_mask = 1
ptr = (const void *) 0x12472000
#1 0x00bc8749 in disasm_view_recompute (view=0x2da31fa4, pc=1048560,
startline=0, lines=1000) at src/emu/debug/debugvw.c:1901
opbuf = "??\000 \017\000?????????? »????", ' ' <repeats 30 times>, "[A\0
00\000?\037?
\000 \017"
argbuf = "??\000 \017\000?????????? »?????\000??\"\000\004", '\0' <repea
ts 11 times>, "?}?w\000\000\000\000\000\000", ' ' <repeats 14 times>
destbuf = 0x2db03627 " 0FFFF0 "
buffer = "clrtlb !ERRAM1\0009[3931[R0]]\000 \000M}?Y?s?Y?s\004·\"\000?W
\000\000?°\"\000 \b·\"\000tl?w0)?w ?P?wH1?w ±I$\001FF001C00?\2151\002"
oldbuf = "?\037?
\000\000\000\000\000\000\000\000?\037?
¿\027\035\0268
?\"\000?N\234\000|\037?
\203@\000\0000?\"\000\215P\234\000`·\"\000B\000\000\000
C\000H\000\000\000\000\000\000\000\000\000?\032¬$\b?\"\000^v?\000i?\"\000\225?\2
16\002\b\000\000\000\026\000\000\000\000\000\000\000\026\000\000"
instr = 75
pcbyte = 1048560
physpcbyte = 1048560
numbytes = 20
dasmdata = (debug_view_disasm *) 0x2da61fa8
space = (const address_space *) 0x156a1750
minbytes = 1
maxbytes = 22
maxbytes_clamped = 16
changed = 0
line = 75
#2 0x00bc8c96 in disasm_view_update (view=0x2da31fa4)
at src/emu/debug/debugvw.c:2051
backpc = 1048314
dasmdata = (debug_view_disasm *) 0x2da61fa8
space = (const address_space *) 0x156a1750
dest = (debug_view_char *) 0x2dad1fac
recomputed_this_time = 0
pc = 1048320
pcbyte = 1048320
exprerr = 0
row = 1000
#3 0x00bc5d7d in debug_view_end_update (view=0x2da31fa4)
at src/emu/debug/debugvw.c:507
size = 2090
#4 0x00bc5e43 in debug_view_update_all (machine=0xad41efc)
at src/emu/debug/debugvw.c:561
global = (debugvw_private *) 0x25dd1ff0
view = (debug_view *) 0x2da31fa4
#5 0x00bb829f in debug_cpu_start_hook (device=0xad91f7c, endtime=
{seconds = 0, attoseconds = 1640000000000000})
at src/emu/debug/debugcpu.c:392
global = (debugcpu_private *) 0x24881f70
info = (cpu_debug_data *) 0x24aa1a70
#6 0x009d9e42 in debugger_start_cpu_hook (device=0xad91f7c, endtime=
{seconds = 0, attoseconds = 1640000000000000}) at src/emu/debugger.h:80
No locals.
#7 0x009d95ec in cpuexec_timeslice (machine=0xad41efc)
at src/emu/cpuexec.c:279
delta = {seconds = 0, attoseconds = 1639500000000000}
classdata = (cpu_class_data *) 0x161d17a8
call_debugger = 1
global = (cpuexec_private *) 0x16051efc
target = {seconds = 0, attoseconds = 1640000000000000}
base = {seconds = 0, attoseconds = 500000000000}
cpu = (const device_config *) 0xad91f7c
ran = 20
#8 0x009c765d in mame_execute (options=0x8051e58) at src/emu/mame.c:360
settingsloaded = 0
driver = (const game_driver *) 0x1cbdcd0
machine = (running_machine *) 0xad41efc
mame = (mame_private *) 0xad51f68
cb = (callback_item *) 0x8051e58
gamename = (astring *) 0xad41f00
exit_pending = 0
error = 0
firstgame = 0
firstrun = 0
#9 0x00bdb66c in cli_execute (argc=6, argv=0x7fb1fe8, osd_options=0x21ae990)
at src/emu/clifront.c:171
options = (core_options *) 0x8051e58
gamename = (astring *) 0x8031f00
exename = (astring *) 0x8041f00
gamename_option = 0x8081f08 "swa"
driver = (const game_driver *) 0x1cbdcd0
result = -1
#10 0x009618b8 in utf8_main (argc=6, argv=0x7fb1fe8)
at src/osd/windows/winmain.c:257
ext = 0x28e86b8 ".map"
#11 0x0123f599 in main (argc=6, a_argv=0x64527f0) at src/osd/windows/main.c:72
i = 6
rc = 2293624
utf8_argv = (char **) 0x7fb1fe8
argv = (TCHAR **) 0x6452860
wenviron = (WCHAR **) 0x6455080
startupinfo = -1
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