| カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
|---|---|---|---|---|---|
グラフィック | 低 | 解決済み | 修正済み | 2008-08-31 08:45 | 2018-11-30 19:07 |
| テスター | Stefan Lindberg | 担当者 | jkm900 | ソース | dataeast/boogwing.cpp |
| バージョン | 0.127u1 | 発生バージョン | 修正バージョン | 0.194 | |
| 修正コミット | プルリク | ||||
| フラグ | 実機・資料検証済み | ||||
| セット | ragtime, boogwing, boogwinga | ||||
| セット詳細 |
boogwing - ザ・グレイトラグタイムショー / Boogie Wings (Euro版 v1.5, 92.12.07) boogwinga - ザ・グレイトラグタイムショー / Boogie Wings (アジア版 v1.5, 92.12.07) ragtime - ザ・グレイトラグタイムショー (日本版 v1.5, 92.12.07) | ||||
| 概 要 | 画面のフェードエフェクトが実装されていない。 | ||||
| 詳 細 | Mame is missing a fade effect that happens quite alot on the PCB... like during end of level, at the start whith the "running man" animation and picture before that. I saw this sentence in the source "There may be some kind of fullscreen palette effect (controlled by bit 3 in priority word - used at end of each level, and on final boss), wich probably is the missing fade effect i mean? And also everytime the word "danger" appear on screen does the screen pulse in red, probably related to the missing fade effect? it's only the gameplay screen that turns red not the upper and lower status bars. And then there is the hull of the airship that fades away when you enter it, in MAME it simple disapears instantly, and during this fade is the moving part of the engine not visible on the PCB it just pops up when the fade is done (see pic)... i think this is related the the fact some objects have strange priority to transparency effects. | ||||
| 再現手順 | |||||
| 追加情報 | |||||
| 添付ファイル | |||||