カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
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![]() | 機能追加 | 認証済み | 未処理 | 2008-08-29 06:30 | 2021-12-09 21:53 |
テスター | urebelscum | 担当者 |   | ソース | |
バージョン | 0.127 | 発生バージョン | 修正バージョン | ||
修正コミット | プルリク | ||||
フラグ | |||||
セット | All sets that remap inputs in the source | ||||
セット詳細 | |||||
概 要 | Input (this game)で、defaultにマッピングできない。 | ||||
詳 細 | It used to be possible to map to "default" to use the input shown in "Input (general)", by enter, esc, enter, esc. The first enter esc still sets the input to "none". The second enter esc now returns the input to the in source mapped keys. However, when you hand edit the cfg file, and set the newseq to "DEFAULT", mame uses the value in "Inputs (general)". Also, you used to be able to see if an input was different from the general map as it was highlighted, but now it is not highlighted when mapped to what the in source remapped to, and highlighted when hand edited to "default" (so is using the same as the general inputs). By being able to set to "default", remaps in the "Inputs (general)" and ctrlr files can take effect when you want. | ||||
再現手順 | Start any game that has a source remapped input (toobin for example). Remap source coded remapped inputs using "Input (general)" (in toobin, any of the buttons 1-5 players 1-2). Go to "Inputs (this game)" and notice none of the in source remapped inputs have changed to what you remapped in inputs general, and none are highlighted to let you know it's not. Try to remap with enter esc (mame should show "none" highlighted). Repeat remap with enter esc (mame will return to the in source remapped inputs). (Repeats will cycle between none and in source remapped keys.) Set all inputs to none (enter esc), and exit mame. Open cfg file and change all "NONE" to "DEFAULT", and save. Restart mame and go to "Inputs (this game)". The inputs will now be changed to what was mapped to in inputs general. This is what it used to do on the second enter esc. | ||||
追加情報 | Also tested in 0.126: same error & in 0.125: old method. Regression between 0.125 & 0.126. IIRC, this is a repeat of an old bug from Before Mantis, that was fixed to the method as seen in 0.125, something about hardcoded remaps. | ||||
添付ファイル |