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BugID: #02047

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インターフェイス認証済み未処理2008-07-26 09:342008-07-27 02:24
 
テスターMr_Person担当者 ソース
バージョン0.126u2発生バージョン0.113u1修正バージョン
修正コミットプルリク
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概 要-syncrefreshが速度制限に影響しない。
詳 細I was playing around with different refresh rates on my old CRT today and I noticed that -syncrefresh wasn't actually syncing to my monitor's refresh like it's supposed to. There was no tearing, but the speed was never altered, as if it was running with just -waitvsync. Even with rates way too high to be using -syncrefresh with (85Hz+), everything ran at its proper speed.

I experimented a bit and found that it's actually been broken for quite some time; it last worked properly in 0.113, just before the throttling and frameskipping moved to the core.

Example:
MAME 0.113, 60Hz LCD, -syncrefresh enabled, running ddonpach (57.55 Hz) - Perfectly synced video. 104% speed.

Same options on 0.126u2 - Runs at 100% speed.
再現手順Start any game with a refresh rate lower than your monitor's with -syncrefresh enabled.
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