| カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
|---|---|---|---|---|---|
インターフェイス | 低 | 認証済み | 未処理 | 2008-07-26 09:34 | 2008-07-27 02:24 |
| テスター | Mr_Person | 担当者 |   | ソース | |
| バージョン | 0.126u2 | 発生バージョン | 0.113u1 | 修正バージョン | |
| 修正コミット | プルリク | ||||
| フラグ | |||||
| セット | |||||
| セット詳細 | |||||
| 概 要 | -syncrefreshが速度制限に影響しない。 | ||||
| 詳 細 | I was playing around with different refresh rates on my old CRT today and I noticed that -syncrefresh wasn't actually syncing to my monitor's refresh like it's supposed to. There was no tearing, but the speed was never altered, as if it was running with just -waitvsync. Even with rates way too high to be using -syncrefresh with (85Hz+), everything ran at its proper speed. I experimented a bit and found that it's actually been broken for quite some time; it last worked properly in 0.113, just before the throttling and frameskipping moved to the core. Example: MAME 0.113, 60Hz LCD, -syncrefresh enabled, running ddonpach (57.55 Hz) - Perfectly synced video. 104% speed. Same options on 0.126u2 - Runs at 100% speed. | ||||
| 再現手順 | Start any game with a refresh rate lower than your monitor's with -syncrefresh enabled. | ||||
| 追加情報 | |||||
| 添付ファイル | |||||