| カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
|---|---|---|---|---|---|
サウンド | 低 | 解決済み | 修正済み | 2008-01-25 15:16 | 2008-04-04 00:41 |
| テスター | The tECHIDNA | 担当者 |   | ソース | galaxian/galaxian.cpp |
| バージョン | 0.58 | 発生バージョン | 0.58 | 修正バージョン | 0.114u3 |
| 修正コミット | プルリク | ||||
| フラグ | 旧BugID | galaxianc058gre | |||
| セット | blkhole, azurian, warofbug, omega | ||||
| セット詳細 |
azurian - Azurian Attack blkhole - ブラックホール omega - オメガ warofbug - War of the Bugs or Monsterous Manouvers in a Mushroom Maze | ||||
| 概 要 | 敵に当たった音が止まらない。 | ||||
| 詳 細 | Explosion sound doesn't cut off after you get hit. It lasts until (depending on the game) you start another game or reset. This does not happen in galaxian (and its plethora of clones) or batman2. Update: The sound bug also happens in scramblb (lasts until the screen updates with your new ship, but stays at the end of the game) and skybase (lasts until the screen updates with your new ship). Along with the other games I mentioned, that's it. Moon Cresta (and its clones) and King & Balloon seem to be unaffected. These and the others are the only games in galaxian.c that use that explosion sample (obviously the "space shooter" games). Update: frogg exhibits the same "explosion sample" bug as the other game mentioned in that report. This happens when Frog(ger) gets hit by a car, and it doesn't cut off until you reset. | ||||
| 再現手順 | |||||
| 追加情報 | Formerly driver galaxian.c (changed in 0.124u1) | ||||
| 添付ファイル | |||||