| カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
|---|---|---|---|---|---|
DIP/入力 | 低 | 解決済み | 実機のバグ | 2008-02-18 14:40 | 2008-02-18 14:40 |
| テスター | -Misc Reporters- | 担当者 |   | ソース | olympia/dday.cpp |
| バージョン | N/A | 発生バージョン | 修正バージョン | ||
| 修正コミット | プルリク | ||||
| フラグ | |||||
| セット | dday | ||||
| セット詳細 |
dday - D-DAY (Olympia) | ||||
| 概 要 | 残機のDIPスイッチが間違っている。 | ||||
| 詳 細 | The lives dip switch appears to be labeled incorrectly. When it's set to 2, you get 5 lives, when it's set to 3, you get 6 lives, and so on. The extended play switch is incorrect as well, for example when it's set to 10,000, you get an extra life every 4,000 and every 10,000 points. Your score jumps to 20,000 as soon as you kill your first enemy. | ||||
| 再現手順 | |||||
| 追加情報 | All occur if the last Unknown DIP is set to on. The 'bug' if there is one, is that this particular DIP is referenced in the Centuri licensed version (which has less buggy code). All the effects that occur when the Unknown DIP is set to on also occur if the Start with 20000 points switch is on in ddayc. - El Condor | ||||
| 添付ファイル | |||||