| カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
|---|---|---|---|---|---|
比較テスト | 低 | 解決済み | 修正済み | 2008-02-08 22:29 | 2009-04-10 14:25 |
| テスター | Gary Walton | 担当者 | aaron | ソース | sega/system1.cpp |
| バージョン | 0.57 | 発生バージョン | 修正バージョン | 0.130u3 | |
| 修正コミット | プルリク | ||||
| フラグ | 実機・資料検証済み | 旧BugID | starjack057ora_2 | ||
| セット | starjack | ||||
| セット詳細 |
starjack - スタージャッカー (Sega) | ||||
| 概 要 | 実機との比較テスト。 | ||||
| 詳 細 | Side-By-Side test Game: Star Jacker RomSet: starjack Version: PCB: Original Sega PCB Mame Vers.: dmame57, pure mame, vsync on. Test Date: 3rd February 2002 Visually, this compares very favourably with the original. However, it does look very squashed in mame - even with turning the monitor around, so running as the original does (the original takes up the full screen). It is only the audio that lets it down. 1) Despite fiddling with all of the dips, I could not find a way to turn ON the attract sound. It is always silent on the PCB. 2) Interestingly, all sounds are a *higher* pitch on the PCB. The opening tune plays at about 'C' on the PCB. Mame plays at 'A' below. So, there is about 3 semitones difference. Weird. Runs very well in DOS on a 450Mhz Pentium. Almost always 60 fps. Good stuff. Tripple buffer crashes the system and needs to be turned off. | ||||
| 再現手順 | |||||
| 追加情報 | |||||
| 添付ファイル | |||||