| カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
|---|---|---|---|---|---|
比較テスト | 低 | 認証済み | 未処理 | 2008-02-08 22:23 | 2014-04-17 13:59 |
| テスター | Gary Walton | 担当者 |   | ソース | phoenix/phoenix.cpp |
| バージョン | 0.37b10 | 発生バージョン | 修正バージョン | ||
| 修正コミット | プルリク | ||||
| フラグ | 実機・資料検証済み | 旧BugID | pleiads37b10ora | ||
| セット | pleiads | ||||
| セット詳細 |
pleiads - プレアデス (Tehkan) | ||||
| 概 要 | 実機との比較結果。 | ||||
| 詳 細 | Pleiads ------- Test conditions: O/S: Pure DOS, synced at 60HZ PCB: G.G.I phoenix PCB Mameset: pleiads Mame: m37b9 test date: 26/11/00 Observations: Initial screen.TThe '1 Player 1 coin' is correctly displayed ( this is also displayed in the Phoenix emulation but is not present on my Phoenix PCB ). Colours: This game suffers similar problems to Phoenix and is probably related to the close coupling of these two games. On the initial screen, the craft in the middle of the screen are drawn green on the PCB but red in mame. Title screen. The word 'Pleiads' is correctly drawn in blue with yellow dots - but when complete, the arcade yellow dots go the red (with light blue outline around letters). In mame, after 'Pleiads' is drawn, the entire word goes to ( mostly ) Yellow. Also on this screen, buildings on PCB are mostly blue when 'Pleiads' is being drawn and the then they change to Blue and light blue when complete. They then stay this colour for the duration of the next screen. In mame, they turn to mostly yellow. When the first set of sprites attack, in PCB, you don't see the 'head' - only the green 'eyes' and a yellow diamond underneath. I.e. the purple head is actually black (as opposed to transparent). Against the background you can see the shape of the black outline. SOUND: ------ As with Phoenix, this bears little resemblence to the original and lets the game down as an experience. | ||||
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