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その他最小解決済み修正済み2008-02-07 00:552008-02-07 00:56
 
テスターizius担当者 ソースkonami/tmnt.cpp
バージョン0.121u4発生バージョン修正バージョン0.122
修正コミットプルリク
フラグ旧BugIDtmnt2_0121u4ora
セット tmnt2, tmnt22pe, tmnt22pu, tmnt2a
セット詳細
tmnt2 - Teenage Mutant Ninja Turtles - Turtles in Time (4 Players ver UAA)
tmnt22pu - Teenage Mutant Ninja Turtles - Turtles in Time (2 Players ver UDA)
tmnt2a - Teenage Mutant Ninja Turtles - Turtles in Time (2 Players ver UDA)
 
概 要GAME_UNEMULATED_PROTECTIONフラグがついているが、現在は不要だと思う。
詳 細These games have the GAME_UNEMULATED_PROTECTION flag since a long time ago for protection problems. But I think it's OK now. I didn't notice any problems on a full playthrough in all sets.

here's a (partial) list of protection problems in 0.72:

- At level intros, boss images are fully colored. They should have only the silhouettes. Moreover, the horizontal flipping of their images is splitted in 3 parts.
- Non-purple ninja enemies change color (to purple) when they backflip, are thrown, knocked down or killed.
- Bosses don't flash when they're about to die.
- The "COWABUNGA!" balloon after completing a level has a dark backgroud, unlike the others ("ATTACK!" and "SHELL SHOCK") which have a white one.
- There's a graphical glitch on the shadow of some enemies (level 3 and level 7 bosses, level 7 flying gunner) (only when facing right).
- Gamma correction seems too dark in some levels.
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