カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
---|---|---|---|---|---|
![]() | 最小 | 解決済み | 修正済み | 2008-02-07 00:55 | 2008-02-07 00:56 |
テスター | izius | 担当者 |   | ソース | konami/tmnt.cpp |
バージョン | 0.121u4 | 発生バージョン | 修正バージョン | 0.122 | |
修正コミット | プルリク | ||||
フラグ | 旧BugID | tmnt2_0121u4ora | |||
セット | tmnt2, tmnt22pe, tmnt22pu, tmnt2a | ||||
セット詳細 |
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概 要 | GAME_UNEMULATED_PROTECTIONフラグがついているが、現在は不要だと思う。 | ||||
詳 細 | These games have the GAME_UNEMULATED_PROTECTION flag since a long time ago for protection problems. But I think it's OK now. I didn't notice any problems on a full playthrough in all sets. here's a (partial) list of protection problems in 0.72: - At level intros, boss images are fully colored. They should have only the silhouettes. Moreover, the horizontal flipping of their images is splitted in 3 parts. - Non-purple ninja enemies change color (to purple) when they backflip, are thrown, knocked down or killed. - Bosses don't flash when they're about to die. - The "COWABUNGA!" balloon after completing a level has a dark backgroud, unlike the others ("ATTACK!" and "SHELL SHOCK") which have a white one. - There's a graphical glitch on the shadow of some enemies (level 3 and level 7 bosses, level 7 flying gunner) (only when facing right). - Gamma correction seems too dark in some levels. | ||||
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