カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
---|---|---|---|---|---|
クラッシュ/フリーズ | 重要 (ゲーム) | 仮承認 | 未処理 | 2024-10-01 13:17 | 2024-10-01 17:28 |
テスター | Hydreigon | 担当者 |   | ソース | midway/vegas.cpp |
バージョン | 0.270 | 発生バージョン | 修正バージョン | ||
修正コミット | プルリク | ||||
フラグ | |||||
セット | warfa and clones | ||||
セット詳細 |
warfa - WAR ファイナルアサルト (EPROM 1.9 Mar 25 1999, GUTS 1.3 Apr 20 1999, GAME Apr 20 1999)
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概 要 | リンクオペレーション時、シングルプレーヤーで他のプレーヤに挑戦するとゲームが固まる。 | ||||
詳 細 | Most of networking in War: Final Assault works except attempting to challenge another player in single player to a deathmatch freezes the emulator that was in single player mode. This doesn't happen on hardware. | ||||
再現手順 | This requires linking multiple instances of mame (single or multiple computers) with TAP adapters. For a detailed tutorial on how to do so, see here: https://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Board=news&Number=380959 1. Have mame #1 coin up and start a game in single player; wait till mame #1 goes ingame. 2. Have mame #2 coin up; this time, mame #2 will be given an option to either choose co-op or deathmatch. 3. Mame #2 chooses deathmatch 4. Mame #1 freezes; two possible results can happen with mame #2. 5a. Mame #2 immediately drops in deathmatch playing as nothing being able to look around but not move. 5b. Mame #2 freezes for a few seconds then drops in deathmatch with the other "player" not moving. | ||||
追加情報 | It's unlikely the network emulation isn't at fault here with this kind of behavior. Maybe a MIPS core bug? | ||||
添付ファイル | 0000.png (2024-10-01 13:17) |