カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
---|---|---|---|---|---|
中 | 解決済み | 修正済み | 2024-05-03 09:01 | 2024-05-29 08:50 | |
テスター | danylopez123 | 担当者 | windyfairy | ソース | |
バージョン | 0.265 | 発生バージョン | 0.265 | 修正バージョン | 0.266 |
修正コミット | 698b634 | プルリク | #12375 | ||
フラグ | |||||
セット | All games in konamigq.c and (probably some in) konamigv.c | ||||
セット詳細 | |||||
概 要 | パーツのロードが異常に遅い。 | ||||
詳 細 | [I was planning on making a report of nagano98 but then after compiling mame with only the konamigq.cpp hardware to see Crypt Killer, i had to include both] Due to the new change for the 2 konami hardwares with the "new SCSI" 53CF96 and drives, the games seems to load very slow, especially with Crypt Killer because it haves to load more, for konamigv.cpp probably there are games that loads somewhat fine but *maybe* with a slightly reduce loading speed, like The Simpsons Bowling where it took a bit longer to load the first sample (and yet it continues to fail to load any other like in a report i've posted before) Also, for Nagano Winter Olympics '98/Hyper Olympic in Nagano, because it loads slower, when you pick an event and then wait for the instructions screen to load, it first shows missing/garbled sprites and then loads them properly. I only tested this with Crypt Killer, Dead Eye, Hyper Athlete, Nagano Winter Olympics '98 and The Simpsons Bowling, i haven't tested this with the rest of the konamigv games but im pretty sure they should have the same longer loading problem. EDIT: So after windyfairy's comment about editing scsi_dma_transfer, putting the value to 2 still feels somewhat slower compared to actual hardware from the video that windyfairy provided with, the closest i can get from that is by either putting the value to 0 Also, as for that comment about Crypt Killer having wrong balance with the sounds, that is already reported: https://mametesters.org/view.php?id=6064 | ||||
再現手順 | |||||
追加情報 | |||||
添付ファイル |