カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
---|---|---|---|---|---|
グラフィック | 低 | 仮承認 | 未処理 | 2024-03-25 05:13 | 2024-04-13 14:33 |
テスター | trj | 担当者 |   | ソース | miltonbradley/vectrex.cpp |
バージョン | 0.262 | 発生バージョン | 修正バージョン | ||
修正コミット | プルリク | ||||
フラグ | |||||
セット | vectrex [darktowr] | ||||
セット詳細 |
vectrex - コンピュータビジョン光速船 / Vectrex
| ||||
概 要 | [darktowr] ライフ2での表示不具合。 | ||||
詳 細 | This may or may not be related to previous reported ID 05784. However this previously reported bug mentions concerns with large amounts of activity on the screen, which is not exactly what is occurring in this report. Also, This isn't necessarily a graphics problem but more of a display/draw issue. The issue I'm reporting is associated with ROM darktowr for Vectrex. ROM was Verified to be ok. After dying on life one (usually by opening a box and getting killed by enemies), the second warrior (second life) redraw/refresh rate is unplayable. It displays only a small portion of the drawn screen at a time. While it appears the entire display may be properly drawn, there is no persistence of the drawn lines. Note the game plays just fine up to ending of the first life so it only seems to start on life 2. I did repeat using an older version of MAME as well - version 0.211 with same results. Using Retroarch seems to not have this issue so it appears this may be a mame issue. | ||||
再現手順 | Play normal game. Find a box. Open. If there are enemies firing - let them kill you. On life 2 the display issue will start. If the box did not contain enemies, keep trying until you find one that does. | ||||
追加情報 | |||||
添付ファイル |