カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
---|---|---|---|---|---|
ステート保存/再生 | 重要 (ゲーム) | 仮承認 | 未処理 | 2024-03-06 21:41 | 2024-03-14 11:04 |
テスター | ngoomie | 担当者 |   | ソース | philips/cdi.cpp |
バージョン | 0.262 | 発生バージョン | 修正バージョン | ||
修正コミット | プルリク | ||||
フラグ | |||||
セット | cdimono1 | ||||
セット詳細 |
cdimono1 - CD-i (Mono-I) (PAL)
| ||||
概 要 | ステートを読み込むとスタックする。 | ||||
詳 細 | When loading a save state for the CD-i, MAME will become stuck between the state you were at before attempting to load the save state, and the state you're trying to load to. That's the best way I can describe it, at least. Here's footage of it happening (MAJOR FLASHING WARNING): It happens regardless of game, regardless of whether you manually loaded into it (as I have in this footage) or if it was an automatic save state that gets loaded on launch (how I discovered it initially). You can't do anything when it's like this, it doesn't respond to any button presses or anything else. | ||||
再現手順 | Happens consistently when loading any save state. | ||||
追加情報 | I am running on Fedora Linux 39 using what I'm pretty sure is the official packaging for MAME. My processor is an AMD Ryzen 7 2700. | ||||
添付ファイル |