カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
---|---|---|---|---|---|
グラフィック | 低 | 指示待ち | 未処理 | 2023-06-29 08:37 | 2023-06-29 14:02 |
テスター | Balthier | 担当者 |   | ソース | cinematronics/cinemat.cpp |
バージョン | 0.256 | 発生バージョン | 修正バージョン | ||
修正コミット | プルリク | ||||
フラグ | |||||
セット | All sets in cinemat.cpp | ||||
セット詳細 | |||||
概 要 | -norotateで表示が反転している。 | ||||
詳 細 | Running these games with -norotate does not output the display as the machines did. Instead they look like they have -flipy applied (mirrored upside down). | ||||
再現手順 | 1. Run any of the affected sets with -norotate. Horizontally oriented games should look the same as they do with -rotate. Vertically oriented games should be turned 90 degrees with no inversion of the image. | ||||
追加情報 | I ran all of these with -norotate -noror -norol -noautoror -noautorol -noflipx -noflipy as well. I checked all the other drivers with vector games, and they are all ok (segag80v being the exception). The png I attached is large so you may need to open in another tab. 1st image: armora, most horizontal oriented sets are Y flipped like this. 2nd image: barrier, vertically oriented game, has correct rotation but is Y flipped. 3rd image: sundance, vertically oriented game, again has correct rotation but is Y flipped. 4th image: solarq, this is the only horizontal oriented game which is rotated 180 degrees, and is also NOT FLIPPED this time. | ||||
添付ファイル | -norotate_raw_display_output_is_Y_flipped_again.png (2023-06-29 08:38) |