カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
---|---|---|---|---|---|
![]() | 低 | 解決済み | 修正済み | 2008-02-06 15:21 | 2018-08-10 21:11 |
テスター | Gyrovision | 担当者 |   | ソース | seta/seta.cpp |
バージョン | 0.118 | 発生バージョン | 修正バージョン | 0.201 | |
修正コミット | プルリク | ||||
フラグ | 旧BugID | twineagl0118yel | |||
セット | twineagl | ||||
セット詳細 |
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概 要 | BGMが途切れる。 | ||||
詳 細 | I have a working Twin Eagle - Revenge Joe's Brother pcb and noticed the music chopped in MAME. The sound samples are not being fully played during gameplay. If you put the pcb in test mode and run through the music samples, the music is chopped and this is what is played in MAME both in test mode and gameplay mode. If you listen to the recorded pcb music it becomes very obvious, just listen for the music out of time and out of rhythm in MAME compared to the pcb gameplay recordings. It's as if there's a missed connection somewhere that allows the music to play fully but instead the music is drawn from the test mode samples area. Perhaps Luca would know what to do? | ||||
再現手順 | |||||
追加情報 | <B>vidpro1</B>: It's likely that all X1-010 Seta Custom Sound Chip Emulation still has bugs in it. If you listen to Sound BGM 10 and 19 in the test mode of Twin Eagle. The tracks do not loop properly. They loop prematurely happens in game also. In Athena's DAIOH, the wavetable sounds either play garbage or the wrong tones. The first level BGM is an example, and when the enemy boss music starts - Orchestra hits are all in wrong key. | ||||
添付ファイル | ![]() | ||||
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