カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
---|---|---|---|---|---|
![]() | 低 | 認証済み | 未処理 | 2023-03-23 03:04 | 2023-10-09 21:27 |
テスター | ICEknight | 担当者 |   | ソース | |
バージョン | 0.252 | 発生バージョン | 修正バージョン | ||
修正コミット | プルリク | ||||
フラグ | |||||
セット | All sets in capcom/cps3.cpp, konami/hornet.cpp, jaleco/ms32.cpp, neogeo/neogeo.cpp, nintendo/nes.cpp, sega/model1.cpp and more | ||||
セット詳細 |
![]() ![]() | ||||
概 要 | 画面の明るさ、コントラスト、ガンマをデフォルトにリセットするときの問題。 | ||||
詳 細 | If the Video option is set to bgfx and the value of Screen Brightness is 1.00, for any games in certain cores, trying to reset the Screen Contrast/Gamma settings to their default 1.00 value (either by moving the slider or pressing Del) won't reflect any actual changes on screen. Besides having this issue, the affected cores will also randomly display a different (yet likely related) problem and completely ignore any Brightness/Contrast/Gamma values regardless of the Brightness not being set to 1.00 (see video in comments). You get a chance to toggle this additional bug on/off by: -Entering or exiting full screen (Alt+Enter) -Changing the Window Screen Effect chain in the sliders -Hard resetting (Shift+F3) | ||||
再現手順 | -Set the video to bgfx, any backend. -Run any of the systems/games in the cores listed in "Additional Information". -Open the sliders menu. -While the Screen Brightness value is 1.00, modify the Contrast or Gamma and then press Del. Their value will read "1.00" but the on-screen effect won't change. Or: -While the Screen Brightness value is 1.00, move the Contrast/Gamma slider one notch from the default 1.00 and then back to 1.00. The on-screen effect will only change for the adjacent values but not for 1.00 (the effect will be more noticeable when holding Control while pressing left/right). Or: -Modify the Screen Brightness value, then press Del to reset it. The value will read "1.00" but the on-screen effect won't change. Same when moving its slider values manually from/to 1.00. Or: -Go to the Screen Brightness slider. -Hold Control and press right. Brightness will go up to 1.100 and the screen will get brighter. -Hold Control and press left. Brightness will go down to 1.000 but the screen will stay brighter. | ||||
追加情報 | The affected cores use bitmap_rgb32 instead of bitmap_ind16 in the screen_update function. Known affected cores: ausnz/mbee.cpp capcom/cps3.cpp beehive/microb.cpp ccs/ccs2810.cpp heathkit/h19.cpp jaleco/ms32.cpp konami/hornet.cpp konami/konamigx.cpp midw8080/mw8080bw.cpp mchester/ssem.cpp neogeo/neogeo.cpp nintendo/famibox.cpp nintendo/n64.cpp nintendo/nes.cpp nintendo/snes.cpp nintendo/playch10.cpp skeleton/gimix.cpp sega/mdconsole.cpp sega/megadriv_acbl.cpp sega/megadriv_rad.cpp sega/megaplay.cpp sega/megatech.cpp sega/model1.cpp sega/model2.cpp sega/saturn.cpp sega/segac2.cpp sega/segas32.cpp sega/segasg1000.cpp sega/segasms.cpp toaplan/toaplan1.cpp toaplan/twincobr.cpp toaplan/wardner.cpp Some of the unaffected cores: capcom/mitchell.cpp capcom/gng.cpp capcom/cps1.cpp capcom/cps2.cpp dataeast/cninja.cpp dataeast/karnov.cpp dataeast/supbtime.cpp jaleco/momoko.cpp jaleco/skyfox.cpp kaneko/galpanic.cpp kaneko/kaneko16.cpp kaneko/snowbros.cpp konami/asterix.cpp konami/combatsc.cpp konami/gradius3.cpp konami/parodius.cpp nec/pce.cpp nintendo/n8080.cpp nintendo/popeye.cpp nintendo/vboy.cpp sega/segahang.cpp sega/segaorun.cpp sega/segapico.cpp sega/segapm.cpp sega/segas16a.cpp sega/segas16b.cpp sega/segas16b_isgsm.cpp sega/segas18.cpp sega/segas24.cpp sega/suprloco.cpp sega/system1.cpp sega/system16.cpp sega/turbo.cpp sega/zaxxon.cpp sinclair/spectrum.cpp sinclair/spec128.cpp taito/taitob.cpp technos/ddragon.cpp toaplan/toaplan2.cpp | ||||
添付ファイル |