カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
---|---|---|---|---|---|
![]() | 低 | 指示待ち | 未処理 | 2022-10-19 02:37 | 2022-11-22 11:25 |
テスター | ICEknight | 担当者 |   | ソース | |
バージョン | 0.248 | 発生バージョン | 修正バージョン | ||
修正コミット | プルリク | ||||
フラグ | |||||
セット | All lightgun games | ||||
セット詳細 | |||||
概 要 | クロスヘア入力がシェーダジオメトリを無視する。 | ||||
詳 細 | When using a shader that allows to modify the geometry of the simulated monitor by stretching its axis, tilting or changing its curvature, the crosshairs in light gun games will still react as if the picture doesn't have any shaders applied, interacting in the wrong places. | ||||
再現手順 | - Load a lightgun game (like pblank). - Select a shader (like hlsl or crt-geom) and change the values in any sliders related to the screen geometry (like Quadric Distortion Amount, Tilt X/Y or Overscan X/Y). - Press the Shoot button and the shot won't land where the crosshair is. | ||||
追加情報 | The correct behavior would also make it possible to shoot outside the screen, something that currently can't be done in all games: https://mametesters.org/view.php?id=8433 | ||||
添付ファイル | ![]() | ||||
![]() |