カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
---|---|---|---|---|---|
![]() | 重要 (ゲーム) | 仮承認 | 未処理 | 2022-07-31 03:34 | 2022-08-02 03:50 |
テスター | Hydreigon | 担当者 |   | ソース | midway/seattle.cpp |
バージョン | 0.245 | 発生バージョン | 0.234 | 修正バージョン | |
修正コミット | プルリク | ||||
フラグ | |||||
セット | vaportrx, calspeed, hyprdriv, sfrush, sfrushrk | ||||
セット詳細 |
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概 要 | ゲームが特定の状況でフリーズする。 | ||||
詳 細 | These games have a moderate chance of freezing when you either enter and exit test mode or go into network test. | ||||
再現手順 | Enter and exit test mode (or alternatively enter network test). May take a few tries until the freeze occurs. The circumstances for freezing may increase if one plays starts/finishes a game and then does the above steps to reproduce. | ||||
追加情報 | For calspeed, the 'exit test mode freeze' won't occur if the unit number is set to 'Unassigned' but entering network test still has a chance to freeze. This freeze seems to be network related for the following reasons: - calspeed and vaportrx if exiting test mode would freeze on the message initializing the network. - The freeze never occured in 0.233 and happened when smc91c96 got updated to be used with LANceGS card (this would fix cartfury and hyprdriv not talking to each other at all). I recall it was much worse in 0.234 with freezes and hangs happening more often. | ||||
添付ファイル | ![]() | ||||
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