カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
---|---|---|---|---|---|
グラフィック | 低 | 仮承認 | 未処理 | 2022-05-18 18:23 | 2024-01-19 22:45 |
テスター | hap | 担当者 |   | ソース | |
バージョン | 0.243 | 発生バージョン | 修正バージョン | ||
修正コミット | プルリク | ||||
フラグ | |||||
セット | |||||
セット詳細 | |||||
概 要 | 画面エレメントがRECTエレメントとサイズが違う。 | ||||
詳 細 | MAME artwork /.lay related issue: Since the screen element, and a rect are both aliased rectangular textures, one would expect them to be the exact same size when laid on top of eachother. But apparently this is not the case in MAME. It can lead to unwanted surprises when making for example a screen overlay for an artwork file. It happens with all video backends from what I tried (d3d, opengl, bgfx default, gdi). Doesn't matter if it's a 16-bit (eg. pacman) or 32-bit (eg. ddpdfk) screen bitmap. | ||||
再現手順 | Try the attached pacman test artwork in windowed mode. Resize the screen bit by bit to see the issue that's visible in the attached screenshots, see bottom-right. I also checked image elements, but those are fine (they are the same size as rect element) | ||||
追加情報 | |||||
添付ファイル | pacman.zip (2022-05-18 18:23) | ||||
Screenshot (202).png (2022-05-18 18:25) | |||||
Screenshot (203).png (2022-05-18 18:25) |