| カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
|---|---|---|---|---|---|
DIP/入力 | 最小 | 解決済み | 修正済み | 2021-08-21 12:32 | 2021-09-07 12:26 |
| テスター | GoldS_TCRF | 担当者 | GoldS_TCRF | ソース | taito/taito_f2.cpp |
| バージョン | 0.234 | 発生バージョン | 修正バージョン | 0.236 | |
| 修正コミット | b948a81 | プルリク | |||
| フラグ | |||||
| セット | deadconx, deadconxj | ||||
| セット詳細 |
deadconx - デッドコネクション (海外版) | ||||
| 概 要 | DIPスイッチのズレと表示間違い。 | ||||
| 詳 細 | Dip switches 2-7 and 2-8 are currently labeled "Number of Enemies 1/2 Player". The dip switches that control the kill count are actually 2-1 and 2-2. The relevant code for this starts at 0x015F46 in the main CPU - I've attached the disassembled code in a txt file. The values of these dip switches are also incorrect. Currently, 0x01 is listed as 40/60, and 0x02 is listed as 25/45. These values should be reversed: 0x01 is 25/45, 0x02 is 40/60. (The actual way this setting works is slightly more complicated than the static numbers listed and changes based on round - again, see the txt file.) Dip switch 2-7 is unused, but dip switch 2-8 is the "Upright Controls" dip switch seen in other F2 sets. Setting it to "True" disables the second player. | ||||
| 再現手順 | |||||
| 追加情報 | |||||
| 添付ファイル | |||||