カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
---|---|---|---|---|---|
![]() | 低 | 解決済み | 実機のバグ | 2018-12-17 01:35 | 2018-12-20 22:19 |
テスター | rcoltrane | 担当者 |   | ソース | atari/atarig1.cpp |
バージョン | 0.204 | 発生バージョン | 修正バージョン | ||
修正コミット | プルリク | ||||
フラグ | |||||
セット | pitfifght and clones | ||||
セット詳細 |
![]() | ||||
概 要 | スプライトプライオリティのバグ。 | ||||
詳 細 | Sometimes when you hit the enemy with a combo and he flies far away from you, you can notice a sprite priority problem when he falls on the floor. At the screenshot here, you can see that the enemies' lower arm is cut in half (part of the floor stayed in front of it). This happens in all pitfight sets. | ||||
再現手順 | At level 4, stay behind the chairs on the left and let the enemy to get on top of them. Immediately hit the enemy with Ty's Spin Kick or Kato's Combo Punch and he will fall far away from you. When he hits the floor, sometimes part of the floor will stay in front of him. | ||||
追加情報 | |||||
添付ファイル | ![]() |