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DIP/入力仮承認未処理2018-07-11 06:402018-07-18 06:25
 
テスターGryzor1363担当者 ソースamstrad/amstrad.cpp
バージョン0.199発生バージョン修正バージョン
修正コミットプルリク
フラグ
セット cpc6128f
セット詳細
cpc6128f - Amstrad CPC6128 (France, AZERTY Keyboard)
 
概 要キーボード入力にラグがありつっかかる。
詳 細Pressing a key in-game results in a "stuttered" response with lag. For instance, keeping the "O" or "P" keys pressed for 3-5 secs (often the default bind in many CPC titles for movement to the left and right respectively) results in the character staying idle for 1-2 seconds, and then responding by brief, successive bits of movement lasting for 0.5 secs in the inputted direction instead, with pauses of approximately 0.25-0.5 secs between each. Behavior continues for a 1-2 sec interval after you have stopped pressing the desired button, hinting at some buffer effect. In brief, constant input results in a delayed, interrupted feedback.


Here is a list of games where there is such stutter upon loading that I have tested so far :


Savage
Renegade
Gryzor
Astro Marine Corps
Robocop
Batman The Movie
Ghostbusters II
...
and more than a dozen other titles, all exclusively in floppy dump versions, including non-cracked and official ones, both from standalone and compilation releases. No tape versions tested.

I consequently suspect it could be a generic dysfunction irrespective of the title, at least for floppy drive emulation, though obviously I'm no expert.

I am aware of and have gone through other tickets mentioning no input at all after loading .dsk images, but I did not recognize that particular pattern there. Indeed issue might or might not be related or linked to this ticket http://mametesters.org/view.php?id=6247, so I thought I could make a reference here just in case it triggers useful attention.

Thanks,

-G
再現手順1 - Boot the cpc6128f machine.

2 - Load any .dsk file via the browser with the standard run"<game executable> command. So far, no issues with input should be perceptible and keyboard input should respond normally.

3 - Once the game is loaded, start a playthrough in keyboard mode, by voluntarily not choosing joystick mode even when possible. Upon startup, described behavior should be obvious, for any key bindings relying on the keyboard, should they be default or user-defined.
追加情報Bug reported with latest MAMUI64 v0.199.
Reproduced with versions dating as far back as MAMEUI64 0.193.
 
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