カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
---|---|---|---|---|---|
![]() | 低 | 新規 | 未処理 | 2017-12-27 00:50 | 2017-12-27 00:50 |
テスター | Firehawke | 担当者 |   | ソース | cps1.cpp |
バージョン | 0.192 | 発生バージョン | Unknown | 修正バージョン | |
修正コミット | プルリク | ||||
フラグ | |||||
セット | All | ||||
セット詳細 | |||||
概 要 | コントローラのCFGが正しくパースされない。 | ||||
詳 細 | Expected results: The controller mapping should have copied over as-is and be exactly how I'd originally set it up. It should affect all CPS1.C-based games. Actual results : Punches and kicks are swapped. Light punch and light kick get swapped, mediums are swapped, and FP/RK are swapped. This seems to affect CPS1 and CPS2 (it may affect others, but those are two of the three types I was testing with). NeoGeo works perfectly when copied over from the mapped controls to the controller CFG file. Note that my example has the NeoGeo mapped to default, but it worked fine mapped to neogeo with different button layout for default as well. | ||||
再現手順 | run "mame64 sf2ceua" Go into inputs, map buttons as desired for your controller. exit MAME Open sf2ceua.cfg in one instance of notepad. Open a second copy of notepad and create a controller .cfg file. Paste over the controls from the sf2ceua.cfg into the controller .cfg and set them to be for all under cps1.c Delete sf2ceua.cfg run "mame64 sf2ceua -ctrlr fhcustom" | ||||
追加情報 | See https://github.com/Firehawke/MAMESupportStuff/blob/master/fhcustom.cfg for example controller config. | ||||
添付ファイル |