カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
---|---|---|---|---|---|
ゲームプレイ | 中 | 解決済み | 修正済み | 2016-10-02 09:05 | 2021-12-11 15:34 |
テスター | system11 | 担当者 | Kale | ソース | konami/vendetta.cpp |
バージョン | 0.178 | 発生バージョン | 修正バージョン | 0.239 | |
修正コミット | 4d1fdd2 | プルリク | #8454 | ||
フラグ | 実機・資料検証済み | ||||
セット | vendetta (all versions) | ||||
セット詳細 |
vendetta - クライムファイターズ2 / Vendetta (海外版, 4 Players, ver. T)
| ||||
概 要 | 地面にいる敵の当たり判定が違う。 | ||||
詳 細 | Was brought to my attention by MURPHAGATOR while I was asking him about another issue - some large enemies including the stage 2 mid and end bosses can be kicked on the ground from a large distance. On the PCB players need to be on top of the enemies for the attack to trigger. Has been verified on world and japanese PCBs. | ||||
再現手順 | Use Boomer, reach stage 2 boss (Missing Link), knock boss over and press kick lined up on the Y axis but not lined up on X, see image. You will usually kick the downed boss from a distance but this shouldn't work and should result in a plain kick as if an enemy isn't there. | ||||
追加情報 | |||||
添付ファイル | B7W7te1CIAQ7Lwa.png (2016-10-02 09:05) |