カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
---|---|---|---|---|---|
![]() | 重要 (ゲーム) | 認証済み | 未処理 | 2016-07-03 02:35 | 2016-09-09 03:12 |
テスター | izius | 担当者 |   | ソース | sega/stv.cpp |
バージョン | 0.175 | 発生バージョン | 0.148u1 | 修正バージョン | |
修正コミット | プルリク | ||||
フラグ | |||||
セット | danchih, danchiq | ||||
セット詳細 |
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概 要 | 特定の状況でゲームがフリーズする。 | ||||
詳 細 | These games freeze right after doing specific actions. In every case I've seen, the freeze is triggered when a voice sample is playing, causing it to get looped, while the BGM continues playing as normal. I don't know if that's a cause or an effect. More info below. | ||||
再現手順 | Just watch the attract mode. Both games will freeze at the title screen on the 2nd loop (danchih) or the 3rd (danchiq). For some in-game specific freeze, A) in danchih: 1) simply insert a coin (random, depends on which voice speaks out the game title); 2) call a koi-koi (get a winning card combination, then choose yes); 3) don't call a koi-koi (same as 2), but choose no); 4) have the opponent get a koi-koi against you; 5) lose a round, depleting your points and getting to the continue screen; 6) after winning a round, lose one without depleting all your points, to get a small speech from your opponent. Points 2-6 work only on specific opponents; for example, 2 and 6 on oppo A, 3 and 4 on oppo B. B) in danchiq: 1) simply insert a coin (random, depends on which voice speaks out the game title); 2) give a right answer against some specific opponents (the 2nd in stage 1, choice 1 and the 1st in stage 3, choice 1); 3) defeat opponent in stage 2 and get to her cutscene; 4) after defeating the opponent in stage 3, choice 2. Possibly more for both games. | ||||
追加情報 | I've tested these 2 games because they're from the same company. Possibly other games could be affected. For danchiq, I used -cheat to advance ('Display the correct answer', which shouldn't affect the game). Tested without cheats as well, the title screen and the insert coin freeze both occur anyway. | ||||
添付ファイル |