| カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
|---|---|---|---|---|---|
グラフィック | 低 | 認証済み | 未処理 | 2016-04-17 09:08 | 2025-12-07 03:05 |
| テスター | StHiryu | 担当者 |   | ソース | sega/mdconsole.cpp |
| バージョン | 0.172 | 発生バージョン | 修正バージョン | ||
| 修正コミット | プルリク | ||||
| フラグ | 実機・資料検証済み | ||||
| セット | genesis [castlill and possibly castlillj] | ||||
| セット詳細 | |||||
| 概 要 | 一部のスプライト配置がおかしい。 | ||||
| 詳 細 | Making a longplay I've noticed that some sprites override others and don't hide when they have to...So far i've found: Stage 1-4 --> The floating ghost override the bottom-score panel Stage 4-2 --> The floating cakes override the bottom-score panel and the milk-water The rotating biscuits override the bottom-score panel Not checked the castle (last stage) but maybe solving the problem will solve all the misplaced sprites on the game | ||||
| 再現手順 | At stage 1-4 the dark forest, jump the ghost until some of then stay at the bottom of the screen At stage 4-2 the sweet world, just play and you'll notice the problem easily | ||||
| 追加情報 | Upload of some snapshots of my longplay: issue1-4,jpg at issue.rar Attached a youtube link of another longplay where all works fine: Min 4:12 --> Stage 1-4 Min 18:06 --> Stage 4-2 | ||||
| 添付ファイル | |||||