カテゴリ 重要度 ステータス 解決状況 登録日時 最終更新
グラフィック解決済み修正済み2008-01-19 03:262008-01-19 22:33
 
テスターTafoid担当者 ソースnintendo/dkong.cpp
バージョン0.116u1発生バージョン0.116修正バージョン0.116u3
修正コミットプルリク
フラグ再発旧BugIDdkongcocktail0116u1yel
セット dkong.c
セット詳細
 
概 要画面のずれと、カクテル表示の不具合。
詳 細There are a number of games that either have screen offsets (as in dkong + clones), or outright misplacement when 2nd player is shown in cocktail mode.

Sets I noticed were issues:
dkong + clones
dkongjr + clones
dkong3 + clones
herodk, herodku
spclforc, spcfrcii
hunchbkb
drakton
再現手順 
追加情報Follow-up by couriersud:The issues will vanish once all drivers will be updated to using the new VIDEO_RAW interface.
This does assume that all games in dkong.c have identical clocks or end up after dividing at the the base clock.
Dkong has a base clock of 61.44 MHZ while radarscp has 73.728. Dkong is devided by 5, radarscp by 6 and both have 12.288 as their base frequency.
If anybody has information for the other games, please let me know.
 
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