カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
---|---|---|---|---|---|
![]() | 機能追加 | 仮承認 | 未処理 | 2014-07-31 10:52 | 2014-08-01 08:05 |
テスター | ScHlAuChi | 担当者 |   | ソース | |
バージョン | 0.154 | 発生バージョン | 修正バージョン | ||
修正コミット | プルリク | ||||
フラグ | |||||
セット | Any games with multiple resolutions | ||||
セット詳細 | |||||
概 要 | -snapsize関数の拡張。 | ||||
詳 細 | Some games have multiple resolutions, for example Flamegun.zip has 3 different: 640x240, 320x240, 640x480 If you create an avifile while you play Level 1, Mame will determine the resolution to be 320x240 When you beat the level the game switches to the stat screen which is 640x480 The avi screen will stay at 320x240 however and cut off the stat screen The solution to this problem is to use -snapsize 640x480, but this will scale everything up to 640x480, even the gameplay - and cause blur, interpolation and other undesired effects. In order to prevent this im suggesting to add a new command to -snapsize which is: -snapsize 640x480 noscale This would simply keep the video in the desired resolution without touching the artwork of the game (basically just pad the screen with black space and keep everything in its original res) -snapsize 640x480 neighbor Scales to "Nearest neighbor" instead of "bilinear" filtering | ||||
再現手順 | |||||
追加情報 | Someone think of the Pixels! | ||||
添付ファイル |