| カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
|---|---|---|---|---|---|
色/パレット | 低 | 仮承認 | 未処理 | 2011-08-23 06:31 | 2020-03-10 05:04 |
| テスター | MacBoxPPC | 担当者 |   | ソース | midway/williams.cpp |
| バージョン | 0.143u3 | 発生バージョン | 修正バージョン | ||
| 修正コミット | プルリク | ||||
| フラグ | バグかもね | ||||
| セット | blaster, blastero, blasterkit | ||||
| セット詳細 |
blaster - Blaster blasterkit - Blaster (conversion kit) blastero - Blaster (location test) | ||||
| 概 要 | パレットの色違いあり? | ||||
| 詳 細 | Strange color palette, does it match the real hardware? | ||||
| 再現手順 | Always, simply launch the game and look at the spinnig astronaut in the warp stage. | ||||
| 追加情報 | Since the beginning of MAME, when the support for Blaster was introduced for the first time, I always wonder why the global colour palette of that game was so "psychedelic". Back in the 80's there was an italian magazine named "Videogiochi" and I recall very well to have reading am interview somewhere in the magazine with the developer team and seeing a preliminary photo of a new (at the time) game from Vid Kidz, where there was a picture of an astronaut (a work-in-progress character sprite) taken as snapshot from the screen of their development tool and the colors were correct! After a quick research in my memory and over the net I found the page of the magazine where you can see the color of the sprite as it should mean to be. It is attached here for proof and reference: it comes from Videogiochi issue 9 page 71 (Net source: www.retrogaming.it) | ||||
| 添付ファイル | |||||