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色/パレット仮承認未処理2011-08-23 06:312020-03-10 05:04
 
テスターMacBoxPPC担当者 ソースmidway/williams.cpp
バージョン0.143u3発生バージョン修正バージョン
修正コミットプルリク
フラグバグかもね
セット blaster, blastero, blasterkit
セット詳細
blaster - Blaster
blasterkit - Blaster (conversion kit)
blastero - Blaster (location test)
 
概 要パレットの色違いあり?
詳 細Strange color palette, does it match the real hardware?
再現手順Always, simply launch the game and look at the spinnig astronaut in the warp stage.
追加情報Since the beginning of MAME, when the support for Blaster was introduced for the first time, I always wonder why the global colour palette of that game was so "psychedelic".
Back in the 80's there was an italian magazine named "Videogiochi" and I recall very well to have reading am interview somewhere in the magazine with the developer team and seeing a preliminary photo of a new (at the time) game from Vid Kidz, where there was a picture of an astronaut (a work-in-progress character sprite) taken as snapshot from the screen of their development tool and the colors were correct! After a quick research in my memory and over the net I found the page of the magazine where you can see the color of the sprite as it should mean to be.
It is attached here for proof and reference: it comes from Videogiochi issue 9 page 71 (Net source: www.retrogaming.it)
 
添付ファイルjpg filevideogiochi_9_71.jpg (2011-08-23 06:31)
png file0002.png (2011-08-23 10:54)
png file0004.png (2011-08-23 10:54)
png file0007.png (2011-08-23 10:55)