カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
---|---|---|---|---|---|
![]() | 低 | 解決済み | 修正済み | 2010-05-26 12:56 | 2020-11-28 04:00 |
テスター | AWJ | 担当者 | enik2 | ソース | nintendo/vsnes.cpp |
バージョン | 0.138 | 発生バージョン | 修正バージョン | 0.212 | |
修正コミット | プルリク | ||||
フラグ | バグかもね | ||||
セット | vsgshoe | ||||
セット詳細 |
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概 要 | ショットが複数の標的に当たる。 | ||||
詳 細 | When multiple targets are on the screen, sometimes your shots affect targets in addition to the one you actually shot. Which targets are affected seems to depend on their relative position on the screen. Example: If you shoot a bird that's higher on the screen than the hero, the bird will die and the hero will also jump as if you shot him. But if you shoot a bird that's lower on the screen than the hero, your shot will only affect the bird, and will not make the hero jump. | ||||
再現手順 | |||||
追加情報 | I'm honestly not sure if this is an emulation bug or a flaw (or feature) of the original game, hence the "possible" flag. It's definitely not a 0.137u3 regression; I've already checked. | ||||
添付ファイル |