カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
---|---|---|---|---|---|
![]() | 低 | 仮承認 | 未処理 | 2010-01-18 12:49 | 2012-06-08 11:58 |
テスター | colour_thief | 担当者 |   | ソース | psikyo/psikyosh.cpp |
バージョン | 0.136u1 | 発生バージョン | 0.99u4 | 修正バージョン | |
修正コミット | プルリク | ||||
フラグ | 実機・資料検証済み | ||||
セット | tgm2, tgm2p | ||||
セット詳細 |
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概 要 | スプライトの拡大処理が実機と完全に一致していない。 | ||||
詳 細 | When compared to direct video capture from the PCB, MAME does not have pixel accurate zooming. I have attached 2 pictures comparing the PCB (left) with MAME (right) in trivial to test cases. 1. PLUS For the plus version of TGM2, there is a "PLUS" written (normal size) in the bottom right corner of all gameplay (pictured above in the attached image). The PCB and MAME match in this case. On the title screen a zoomed in version of this same PLUS appears. I have marked the incorrect pixels with red x marks. In MAME the P and S have bigger gaps in their corners which is quite noticeable if you're used to looking at the real thing. Note, I have hand edited the colours of the PCB capture in this picture to make the comparison easier. That's why it looks so clean on both sides. 2. GO Whenever you start a game, READY GO slides onto the screen, with the game squishing the text more when it's far away from the center. I have provided a comparison of GO fading in, and the first 2 frames look substantially different from MAME. Note, I did not do any hand editing of the PCB capture in this image other than simply cropping and pasting them together. | ||||
再現手順 | 1. PLUS Just look at the title screen in tgm2p. 2. GO Simply start any mode. I recommend P and then shift+P for frame stepping. | ||||
追加情報 | This probably affects the whole driver, not just the 2 games mentioned. If additional comparisons are useful I can provide them on request, as there are many other places where zooming is used. | ||||
添付ファイル | ![]() | ||||
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