カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
---|---|---|---|---|---|
![]() | 低 | 認証済み | 未処理 | -- | 2019-09-12 04:53 |
テスター | -MAME Source- | 担当者 |   | ソース | capcom/cps2.cpp |
バージョン | N/A | 発生バージョン | 修正バージョン | ||
修正コミット | プルリク | ||||
フラグ | ソース内の記述 | ||||
セット | mmancp2u, megaman2, mpang, pzloop2, dimahoo, progear | ||||
セット詳細 |
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概 要 | cps2.cゲーム共通の入力系既知事項。 | ||||
詳 細 | 1) 'mmancp2u' - BUTTON3 doesn't physically exist on the machine and has no effect ingame. 2) 'megaman2' - BUTTON3 doesn't physically exist on the machine and has no effect ingame. 3) 'mpang' - BUTTON2 doesn't physically exist on the machine and can't be seen in the "test mode". However, if you map it where it should be, it has the same effect as BUTTON1. 4) 'pzloop2' - Whatever your settings are, the paddle can't be tested in the "test mode" ! I can't tell at the moment if it's an emulation or an ingame bug :( 5) 'dimahoo' - BUTTON3 doesn't physically exist on the machine. However, it acts like a rapid fire (keep button pressed). 6) 'progear' - BUTTON3 acts like a rapid fire (keep button pressed). It has to be enabled in the game settings as it is OFF by default. | ||||
再現手順 | |||||
追加情報 | |||||
添付ファイル | ![]() | ||||
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