カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
---|---|---|---|---|---|
![]() | 低 | 認証済み | 未処理 | 2008-03-24 11:33 | 2018-11-05 21:47 |
テスター | Foxhack | 担当者 |   | ソース | konami/xexex.cpp |
バージョン | 0.123 | 発生バージョン | 修正バージョン | ||
修正コミット | プルリク | ||||
フラグ | |||||
セット | xexex, xexexa, xexexj | ||||
セット詳細 |
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概 要 | ステージクリアBGMとボスBGMが重なっている。 | ||||
詳 細 | When you fight a boss, the level music changes. Once you defeat said boss, you hear a "level cleared" jingle be played -on top- of the boss music - basically, the boss music never stops playing until the cutscene between levels starts to play. I'm not sure if this is normal behavior or not... but it probably isn't. This happened to me after defeating the first and second level bosses, I didn't go much further than that. I attached a MAME 0.123 savestate for xexexj which will load the game right after I dealt the final blow to the first boss, and allows you to listen to the music issues I noticed. (Note that xexex.c savestates aren't officially supported, so it might not work for you.) I tested this on xexex, xexexa and xexexj. All three sets had the same issues. | ||||
再現手順 | Beat a level boss. | ||||
追加情報 | |||||
添付ファイル | ![]() |