カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
---|---|---|---|---|---|
![]() | 低 | 解決済み | 実機のバグ | 2008-02-17 19:57 | 2008-02-17 19:57 |
テスター | -Misc Reporters- | 担当者 |   | ソース | konami/contra.cpp |
バージョン | N/A | 発生バージョン | 修正バージョン | ||
修正コミット | プルリク | ||||
フラグ | |||||
セット | contra | ||||
セット詳細 |
![]() | ||||
概 要 | プレイヤー1がコンティニューしないと、プレイヤー2もコンティニューできない。 | ||||
詳 細 | It seems the second player cannot continue until the first player needs to continue also. So basically the second player has to spend most his time just waiting for the first player to lose all his lives. | ||||
再現手順 | |||||
追加情報 | I took a field trip this weekend to the Family Funspot in New Hampshire, and my buddy had to spend most of his time waiting for me to die before he could continue. It's just how the game worked... I think in those days they hadn't yet figured out how continuing should work. The NES version did a similar thing - when one player was out of lives, he could suck lives from the other player until both players were dead and then they could continue. - jerryjanis | ||||
添付ファイル |