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グラフィック仮承認未処理2024-03-25 05:132024-04-13 14:33
 
テスターtrj担当者 ソースmiltonbradley/vectrex.cpp
バージョン0.262発生バージョン修正バージョン
修正コミットプルリク
フラグ
セット vectrex [darktowr]
セット詳細
vectrex - コンピュータビジョン光速船 / Vectrex
 
概 要[darktowr] ライフ2での表示不具合。
詳 細This may or may not be related to previous reported ID 05784. However this previously reported bug mentions concerns with large amounts of activity on the screen, which is not exactly what is occurring in this report. Also, This isn't necessarily a graphics problem but more of a display/draw issue.

The issue I'm reporting is associated with ROM darktowr for Vectrex. ROM was Verified to be ok.

After dying on life one (usually by opening a box and getting killed by enemies), the second warrior (second life) redraw/refresh rate is unplayable. It displays only a small portion of the drawn screen at a time. While it appears the entire display may be properly drawn, there is no persistence of the drawn lines. Note the game plays just fine up to ending of the first life so it only seems to start on life 2. I did repeat using an older version of MAME as well - version 0.211 with same results. Using Retroarch seems to not have this issue so it appears this may be a mame issue.
再現手順Play normal game. Find a box. Open. If there are enemies firing - let them kill you. On life 2 the display issue will start. If the box did not contain enemies, keep trying until you find one that does.
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