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BugID: #08318

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グラフィック仮承認未処理2022-05-18 18:232024-01-19 22:45
 
テスターhap担当者 ソース
バージョン0.243発生バージョン修正バージョン
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概 要画面エレメントがRECTエレメントとサイズが違う。
詳 細MAME artwork /.lay related issue:
Since the screen element, and a rect are both aliased rectangular textures, one would expect them to be the exact same size when laid on top of eachother. But apparently this is not the case in MAME. It can lead to unwanted surprises when making for example a screen overlay for an artwork file.

It happens with all video backends from what I tried (d3d, opengl, bgfx default, gdi).
Doesn't matter if it's a 16-bit (eg. pacman) or 32-bit (eg. ddpdfk) screen bitmap.
再現手順Try the attached pacman test artwork in windowed mode.
Resize the screen bit by bit to see the issue that's visible in the attached screenshots, see bottom-right.

I also checked image elements, but those are fine (they are the same size as rect element)
追加情報 
 
添付ファイルzip filepacman.zip (2022-05-18 18:23)
png fileScreenshot (202).png (2022-05-18 18:25)
png fileScreenshot (203).png (2022-05-18 18:25)