|速度||中||解決済み||修正済み||2008-02-04 11:40||2008-02-07 16:11|
|テスター||-Misc Reporters-||担当者|| ||ソース||quantum.cpp|
quantum - Quantum (rev 2)
quantum1 - Quantum (rev 1)
|詳 細||Not entirely sure what causes this, but I verified that MAME emulates Quantum (both revisions) a bit slow as compared to the original PCB. (I played two separate Quantum machines this weekend at California Extreme.) It seems to be a difference of about 10-20% - the place I notice the difference the most is in the death sequence: |
* Hit an object: Buzz + "Charging Up" sound
* All objects scale in with the collision point as center
* Dots scale out from center point + 2 explosion sounds, one after the other.
The amount of time between each of these points is between 10% and 20% shorter on the original PCB as opposed to the emulator. MAME doesn't indicate any performance problems and shoots up past 500% when I hit F10, so I know that it is not a MAME performance issue. My guess as to this issue is that there's a small timing inaccuracy in the emulator core.
|追加情報||Posted by Dorsola|