カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
---|---|---|---|---|---|
DIP/入力 | 低 | 解決済み | 修正済み | 2016-04-04 07:13 | 2024-04-09 08:48 |
テスター | ketburai | 担当者 |   | ソース | toaplan/twincobr.cpp |
バージョン | 0.172 | 発生バージョン | 修正バージョン | 0.173 | |
修正コミット | プルリク | ||||
フラグ | |||||
セット | fshark, skyshark, hishouza, tp84, tp84a, tp84b | ||||
セット詳細 |
fshark - 飛翔鮫 / Flying Shark (海外版)
hishouza - 飛翔鮫 (日本版)
skyshark - 飛翔鮫 / Sky Shark (US版, set 1)
tp84 - タイムパイロット'84 (set 1)
tp84a - タイムパイロット'84 (set 2)
tp84b - タイムパイロット'84 (set 3)
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概 要 | DIPスイッチの情報。 | ||||
詳 細 | otokaru.net is a pretty good website for Japan factory defaults, since it's pretty much impossible to find manuals online. Here's the page for Hi Sho Zame: http://otokaru.net/contents/dipsw/ha-ho/hishozame.html Hi Sho Zame is a very peculiar Toaplan release in that it uses the 50K/150K extend setting usually found in world releases (Japan releases usually have 70K/200K), and has continues disabled by default. Currently, continues are enabled in MAME. This and a lot of other Toaplan (and Japanese '80s) games also run in cocktail mode by default, which is currently not the case in MAME. I don't know what MAME's policy on the cocktail dip is. I'm not sure about the other releases, but I imagine Flying Shark uses the same dips at least (which is a rarity). A Sky Shark manual I found has some really wacky "recommended" settings; difficulty A, extend at 100k only, etc. I get the impression you're shipped a board with the Japan defaults and expected to press buttons yourself... I also just found out that Time Pilot '84 is supposed to be difficulty 2, not difficulty 3: http://otokaru.net/contents/dipsw/ta-to/timepilot84.html | ||||
再現手順 | |||||
追加情報 | |||||
添付ファイル | tp84-difficulty.png (2016-04-04 10:33) | ||||
hishouza_dip.png (2016-04-08 20:16) |