カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
---|---|---|---|---|---|
DIP/入力 | 低 | 解決済み | 修正済み | 2008-01-31 05:46 | 2008-05-07 07:14 |
テスター | Bugfinder | 担当者 | couriersud | ソース | capcom/blktiger.cpp |
バージョン | 0.37b15 | 発生バージョン | 0.37b7 | 修正バージョン | 0.122u7 |
修正コミット | プルリク | ||||
フラグ | 旧BugID | blktiger37b15gre | |||
セット | blktiger | ||||
セット詳細 |
blktiger - ブラックドラゴン / Black Tiger
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概 要 | プレイ中にコインが入らない。 | ||||
詳 細 | These games can't receive coins during play, only in continue screen. Oddly the service coin (key 9) works! Update: With the "Allow Continue" dip set to "NO", if you insert one coin, play a game, then die, you can no longer insert any coins to play a second game. Follow-up by robiza in 0.111u2: Strangely the bits of coin lockout are set at the start of a play (and with the 9th credit too) and release in "10 seconds to continue screen"; if the continue is "not allowed" (with the dipswitchs) the bits are never released i think the coin lockout feature, in this game, is not used the credit limit is handled by software; if you try this code: static WRITE8_HANDLER( blktiger_coinlockout_w ) { // coin_lockout_w(0,~data & 0x01); // coin_lockout_w(1,~data & 0x02); } the credit limit is always 9 but the game accept credit in the game too (not only in attract mode)i think there's a similar problem with the game pacland (coin lockout feature present but non used - in pacland the real credit limit is 99 but coin lockout is set at the 9th credit) | ||||
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追加情報 | |||||
添付ファイル |