カテゴリ | 重要度 | ステータス | 解決状況 | 登録日時 | 最終更新 |
---|---|---|---|---|---|
DIP/入力 | 低 | 解決済み | 修正済み | 2008-01-31 05:36 | 2008-01-31 12:43 |
テスター | Justin Kerk | 担当者 |   | ソース | |
バージョン | 0.117u1 | 発生バージョン | 修正バージョン | 0.117u2 | |
修正コミット | プルリク | ||||
フラグ | 旧BugID | joystickremap0117u1gra | |||
セット | |||||
セット詳細 | |||||
概 要 | 軸入力の再マッピング問題。 | ||||
詳 細 | The mapped axes are not correctly loaded from the cfg file (joystick, mouse or gun). Tested with 0.117u1 1. Delete cfg/pacman.cfg 2. mame pacman 3. Tab->Input (this Game)->P1 Up->hit up on your joystick Now shows as mapped to "Joy 1 Up" 4. Quit MAME pacman.cfg contains the following: <?xml version="1.0"?> <!-- This file is autogenerated; comments and unknown tags will be stripped --> <mameconfig version="10"> <system name="pacman"> <input> <port type="P1_JOYSTICK_UP" mask="1" index="1" defvalue="1"> <newseq type="standard"> JOYCODE_1_Y_UP_SWITCH </newseq> </port> </input> </system> </mameconfig> 5. mame pacman 6. Tab->Input (this Game) Now shows as mapped to "n/a" 7. Quit MAME Crash: #0 0x00dbbfbb in input_code_to_token (code=67194905, buffer=0x22dcdc "", buflen=256) at src/emu/input.c:1161 #1 0x00dc64d0 in input_seq_to_tokens (seq=0x511dad8, buffer=0x22dcdc "", buflen=256) at src/emu/inputseq.c:504 #2 0x00d36106 in input_port_save (config_type=3, parentnode=0x4b43fd0) at src/emu/inptport.c:1786 #3 0x00dc4b47 in config_save_xml (file=0x4b43bf0, which_type=3) at src/emu/config.c:346 #4 0x00dc5191 in config_save_settings () at src/emu/config.c:199 #5 0x00d3dd33 in run_game (driver=0x1466f40) at src/emu/mame.c:368 #6 0x00dc26dd in cli_execute (argc=3, argv=0x4b10bb0, osd_options=0x20e5bd0) at src/emu/clifront.c:260 #7 0x00ce3633 in utf8_main (argc=3, argv=0x4b10bb0) at src/osd/windows/winmain.c:251 #8 0x013d306e in main (argc=2293680, a_argv=0x4b10b60) at src/osd/windows/main.c:67 | ||||
再現手順 | |||||
追加情報 | |||||
添付ファイル |