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DIP/入力解決済み修正済み2009-08-15 06:572013-05-20 03:35
 
テスターMAMEBase担当者 ソースatarisy1.cpp
バージョン0.133u2発生バージョン修正バージョン0.148u5
フラグ
セット roadrunn and clones
セット詳細
roadrunn - ロードランナー (rev 2)
 
概 要入力ボタンのネーミングが非論理的。オリジナルではプレイボタンとスタートボタンが共用。
詳 細(This may well be related to 01868, but as that report was closed, I offer this report as a possible solution)

In Road Runner (and clones), a total of four player input buttons are listed in the 'Input (This Game)' section of the MAME UI (Three 'P1' buttons, and a 'P2 Start' button) when, in fact, this game uses only two buttons, with a third button input option that is unused in the cabinet (if I understand correctly, the third button option is used to test the PCB outside the cabinet).
I understand that the Player 1 and Player 2 Start buttons double as "Hop' buttons during gameplay, so I would submit that the following changes be made to the labels of the button inputs for this game, and it's clones -

'P1 Start/Hop'
'P2 Start/Hop'
'Service Button (Unused)'
<Remove the extra 'P2 Start' button>

Applying this label scheme to other games where a 'Player Start' button doubles as an 'Action' button during game play will help to avoid confusion in the future.
再現手順Start the game.
Enter the 'Input (This Game) section of the UI.
Note the controls.
Start a 2 player game (oddly, 'P1 Button 2' which should act as a 'P2 Start' button does not function as such.
Note that "P1 Button 1' and 'P2 Start' both act as "Hop' Buttons while 'P1 Button 2' and 'P1 Button 3' do nothing.
追加情報 
 
添付ファイルpng fileroadrunn.png (2009-08-15 06:57)