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グラフィック解決済み修正済み2008-02-25 09:442008-03-24 12:38
 
テスターLastNinja2担当者Reipソースsnk.cpp
バージョン0.123u2発生バージョン修正バージョン0.124
フラグ旧BugIDmarvins0123u2yel
セット marvins
セット詳細
marvins - マービンメイズ
 
概 要プレイヤー2でプレイすると、動く床に乗ったときや、アイテムを取ったときなどに迷路がそのまま残ってしまう。
詳 細If you play Marvin's Maze using player 2, the maze remains unchanged when tou take a gem or step onto the moving platforms. The cpu detects the changes but the video isn't updated, making the game very difficult to play.

1. start a 2P game
2. partially clean the maze from dots, energizers & alienoids
3. let 1P die

when 2P starts his round, the maze will still be partially cleaned (with missing dots & energizers), i.e. the 1P graphics is still shown.
but if you move the character to the point where an energizer was, it will still 'eat' it (even if it's invisible on screen, because the 1P graphics is shown): you can notice that because the character can now shot against the 'robonoids'

summing up: it seems that the graphics should be redrawn when the 2P starts to play (the CPU acts like the maze is populated back of dots & energizer), but MAME currently doesn't do that.
再現手順 
追加情報marvins.c merged into snk.c in 0.127u2
 
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